Wednesday, July 30, 2025

XBOX ShakeIt 1.0






A SimHub ShakeIt Device emulator for XBOX Series X/S Controller

Allows mapping all four vibration motors to various telemetry-driven effects.




Prerequisites
SimHub (Licensed if you want 60FPS) https://www.simhubdash.com/
com0com http://sourceforge.net/projects/com0com/


Usage
Run com0com setup, verify pair using COM numbers.
Run SimHub, connect to Arduino ShakeIt device Import profile or Enable stuff manually.


Notes
May Work with other controller brands? Enter valid digit HID Vendor ID as decimal. Default is 1118 (Microsoft).

Download tocaedit/xboxshakeit

Saturday, March 20, 2021

TDU2 Camera Hack updated to v1.4

Quick update to an old tool for the last build of Test Drive Unlimited 2. Only the offsets were updated, rest of the functionality was retained as originally designed, bugs and all...

Note #1: Recompiled in VS2019, may require MSVC 2015-2019 Runtimes installed
Note #2: Uses local directory for saving settings and requires admin privileges

3/24/21 v1.4xp
Recompiled using v141_xp toolset to continue supporting Windows XP
 
3/20/21 v1.4
Fixed support for v034 build 16+
All original functionality left untouched

Monday, July 1, 2019

NOTICE: File Host Moved

All the files had to be moved to MEGA for the moment. Direct links on old posts will no longer work until they are updated. You will have to navigate to the game folder manually.


Wednesday, April 3, 2019

KINECT2TIR v2.1

Kinect2TIR updated to v2.1 by Joseris!





v2.1 Beta@Joseris Joseris released this on Dec 31, 2018
  • Added option to direct raw head movement data to UDP
  • ..* can be used with OpenTrack or FaceTrackNoIR as input
  • Added option to disable visual preview to improve performance (just barely)

https://github.com/Joseris/KINECT2TIR/releases

Tuesday, March 13, 2018

Some Sources Online

It's been a few years since I've made any new projects, so I've decided to upload some sources to my most popular projects.

I want to upload all, but its a big task, so I've uploaded what I thought were most important.

You can also find them in their respective game folder.

These are as-is and no longer being updated and considered beerware.

If you've made something cool or need a source to a specific project, let me know or leave a comment!

Saturday, January 7, 2017

Need For Speed THE RUN Camera Control 1.2

- What's new in v1.2 on 1/7/17?
*Fixed some hotkey bugs
*Speed is now adjustable 13 levels in-game with Page Up and Page Down
*Base speed is set in config.ini as SENSSLOW

- What's new in v1.0 on 8/10/12?
*First version

Thursday, January 5, 2017

DiRT Rally RFPE Project



One of my latest works in partnership with ComeOverGaming. Changes the physics, damage, and force-feedback of several cars for a more challenging feel.

DIRT RALLY / RFPE PROJECT 0.4

Update:
There is a newer version available. This version only changes the physics but has been updated for improved feel.

Alternate Physics 1.0 CTF for RFPE


This is for Offline DiRT Rally PC version only.

Tuesday, January 3, 2017

black f./jharro 10 year tribute



Collection of Richard Burns Rally stuff black f./jharro shared with me during 2006-2007.
Includes development of
night mod
rx loader
shader graphics hacks
engine tuners
multiplayer tests
need for speed/coln mcrae rally tracks ripped to RBR
various other things that were never released
As not only a friend, but also as a fan of your work, thanks and I hope you don't mind I share these impossible to recreate images!
Some of it is still over my head.
BTW, I found these on an old CD, they were almost lost forever!

Imagine what could have been...

Sunday, December 25, 2016

Old ToCAEDIT


As a bit of nostalgia, here is a screenshot of a newspost I made 10 years ago.

The old site is still archived thanks to archive.org here:
http://web.archive.org/web/20031015162941/http://toca.game-editing.net/

I have heard of rumors of it shutting down which will mean this may be lost forever? Let's not let this happen.

P.S. Some of you may not know there was a proto-tocaedit called Rally Championship ONLINE more than 20 years ago.
http://web.archive.org/web/19991109015458/http://www.geocities.com/SiliconValley/Way/5460/whatsnew.html

Some of my earliest presence on the internet with this machine.

Thanks for your support and hope you enjoy the holidays, yet again, and have another safe year!

Friday, March 25, 2016

Sebastien Loeb Rally Evo RFPE Plugin v1.1b





Just in time for Easter Weekend!

This plugin allows you to use multiple controller input and raw input.

v1.1b 3/25/2016
-fixed axis detection bug
-adjusted smoothing slider scale

Download

Saturday, December 20, 2014

Custom GSdx Plugin Released

Before and After
I've released a plugin that fixes the vertical lines with Konami games (Enthusia, etc) on the PCSX2 Emulator.

I was disappointed to find that the problem still hasn't been fixed for the latest 1.2 release.  Tried this one which I made for 1.0 release and it still works.  So now I am releasing it to you.

How it works is using a different method to copy the offscreen surface to the backbuffer, bypassing some (broken) post-processing.   There is no noticable glitches.

Update 1/2/2015:  Full source is now included.  The actual fix is in GSRendererHW::Draw()  the function DrawPrims() is causing the black lines, this is what is bypassed when FBP is 0.

Download ToCAEDIT GSdx Plugin for Enthusia (Sites Mirror)

The plugin was also used in the making of the video below.


Monday, September 1, 2014

Kinect2TIR 2.0 Beta Released

A beta version of Kinect2TIR 2.0 is now available for download.

Kinect2TIR is a standalone software application that enables real-time head pose tracking with TrackIR supported PC video games.

Utilizing the Kinect's infrared depth data, Kinect2TIR allows accurate tracking in low-light conditions with no headgear or additional equipment required.



This isn't particularly anything new (older video) and has been sitting on my hard drive for some months.

It is using the now-deprecated KinectSDK v1. (v2 avalable but not backward compatible)

Still, it may be useful for those who could not get the earlier OpenNI version working.

Download Kinect2TIR v2.0b, (Sites Mirror)

Download KinectSDK v1

For some games with encrypted TrackIR compatibility, a small 3rd party utility called TrackIRFixer may be required.

Download TrackIR Fixer

Sunday, August 31, 2014

PCSX2 Wheel Mod Update



Jackun has updated the PCSX2 wheel mod with ability to switch between raw api and DX mode among other updates.

Latest binary from Jackun can be found on GitHub

Tuesday, July 29, 2014

Fan Video

Sorry for the lack of updates recently, there just hasn't been a whole lot going on here.

I did spot this neat fan video.

It features usage of the last three Need For Speed Camera Hack tools that were released here all in one big video montage. (NFS:Hot Pursuit 2010, NFS:The Run, NFS:Most Wanted 2012)

See if you can spot the different titles!

Monday, June 9, 2014

Minor Site Updates

Due to Google drive being slow or non-working, I've added an alternate download page with direct links.

Also, I have limited the main page to 5 posts per page to speed up loading.

Friday, January 3, 2014

DIWheel Plugin updated to v1.2

v1.2.1 1/3/2014
 -fixes to calibration bypass

v1.2 1/3/2014
-added diagonal hat button detection
-negative deadzone now possible (fixes games with huge deadzone)
-fixed axis dropdown list
-fixed force stuck ON in some games
-now using correct descriptors
-suspend/resume fixed
-added PS2 calibration bypass (fixes non-center problem)

Download

Note: if you are currently using old version, you should reset filters to defaults by selecting 200* from dropdown list before using, otherwise you may have some issues with steering.

Monday, December 30, 2013

PCSX2 Triplewide Fixes

Added triplewide support to 3 games on PCSX2.  The pnach files are designed for 5040x1050 but it should work ok for most triplewide resolutions.  If you are really picky you could edit it yourself or I can upload more versions.

These require the latest version of PCSX2 (SVN 1.1).  Put the pnach files in /cheats_ws/ folder, check the "Enable Widescreen Fixes" feature in the system menu, then enable "Fit To Screen"  in GSdx window options.  Enjoy!

Gran Turismo 4 (US)
.pnach file: Download

Enthusia Professional Racing (US)
.pnach file: Download

WRC Rally Evolved (older version)
.pnach file: Download

Tuesday, December 24, 2013

PCSX2 DIwheel mod



This is a little project I've been working on the past few days. Its a plugin originally written by jackun (based on qemu) on PCSX2 forums, but I have extended its features to allow multiple controller input and converted to DirectInput to allow more wheel support on windows 32.

It allows proper use of steering wheel with force feedback on the PS2 emulator PCSX2.

Games that I've have tested and confirmed working are Gran Turismo 4 and Enthusia Professional Racing.

Wheels I've tested:  G25, DFP, Fanatec, Thrustmaster T500

Known Bugs:
Some have reported slowdowns (hit or miss)
You may need to restart PCSX2 after configuration

Have a good Christmas!

v1.1 12/26/2013
-fixed crash bug on reboot CDVD

Download QEMU-USB-DIwheel 1.1 plugin

Discussion:
http://forums.pcsx2.net/Thread-Qemu-USB-Wheel-mod

Wednesday, October 16, 2013

Monday, September 23, 2013

Downloads Link Updated

Updated the link on the sidebar for the Google Drive, the old link was producing error 500 for some strange reason.

This is not my fault, apparently Google Drive has made some changes, the new link seems to work although it is still a bit slow.