Tuesday, March 13, 2018

Some Sources Online

It's been a few years since I've made any new projects, so I've decided to upload some sources to my most popular projects.

I want to upload all, but its a big task, so I've uploaded what I thought were most important.

You can also find them in their respective game folder.

These are as-is and no longer being updated and considered beerware.

If you've made something cool or need a source to a specific project, let me know or leave a comment!

54 comments:

  1. Hi Racer, I was hoping to see source for your Universal resolution patcher. Do you think this would be possible?

    ReplyDelete
    Replies
    1. Sure thing, I've updated the original post with the link

      Delete
    2. This comment has been removed by the author.

      Delete
  2. I'm trying to learn how to change the resolution of a DX9 application that has resolutions pre-built into the .exe (an older game).

    Your pre-built changes the resolution of the window but I am not sure it alters the actual client's rendering resolution, but I figured I would have been able to read what you had and see if I can't figure it out. DX9 is all new to me but it seems I may have to read into it some more.

    When I compiled it, it ends up crashing my client.

    Though it compiled fine in visual studio 2017 for those who are interested :D

    ReplyDelete
    Replies
    1. If you look in myIDirect3D9.cpp you will see I modify the PresentationParameters in CreateDevice(), this is usually all that is needed. In some cases the viewport does not fit the new resolution, so I also modify the viewport in myIDirect3DDevice9.cpp

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    2. Hi Racer, after a little bit of work I did manage to prevent it from crashing the client. I have been looking at the parameters you suggested, and I have been able to get promising results, but alas still experiencing some issues. Most likely due to the way the game handles itself. I've been able to get the window to resize now successfully. It appears to be resizing the window, but not affecting the interface. However the game also appears to be stretched instead of re-rendering in the new resolution. I'm still looking into how DX9 works, but this has been super helpful, so thank you.

      Delete
  3. hi racer,
    lost your fix for battlefield 2 : bf2fov2.exe
    know is for v 1.0 to 1.3 but if you authorise me can try to update to 1.5 ?
    do you can repost this (updated or not ) ?
    thanks

    ReplyDelete
    Replies
    1. Hi! Somehow I completely forgot about this one!

      I've added the source and binaries to the Battlefield2 folder.

      https://drive.google.com/open?id=1PEEa5fMbzd15Dr-_-N__MIe85c5b0Vtb

      If you want it on the site, send me a link or email and Ill put it up!

      Delete
    2. perfect but not for me......cant find where x y z affect the patch 1.5.......
      is difficult no ? do you can help me please ?
      donate for you ..look forgotten hopes 2 is very good mod ww2 for bf2 , but only 1.41 or 1.5.
      hack work to 1.0 / 1.3 verified !
      i work on 1.0 1.3 1.41 1.5 but dont understand the injector...lol

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    3. sorry is 2019 and no find good values for patch 1.5........

      please , is old game , but perfect in ww2 mod....better so cod ww2 lol !

      Delete
  4. hey brother. ive been directed here in search of an ultra-wide fix for the original Assassins Creed. I know its old but hoping you still have it. cheers!!

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  5. This comment has been removed by the author.

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  6. We need (Nfs the run) FOV camera Plz i have small request for you (sorry for my rip english)

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  7. Is there any chance you can update the Sleeping Dogs camera control or show us how to change fov with cheat engine? I have 1000 hours on the game and the FoV always makes me sick. Thanks brother!

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  8. Can you provide the source code of rbr-gauges2.0b?

    Thank you

    ReplyDelete
  9. hi, racer_s
    I'm coming back to you, I'm going around in circles!
    impossible for me (even after analysis of your injector) to find the strech of the fov in bf2.exe v1.5. it is certainly an old game, but with the mod ww2 or realist it is perfect..on can put everything thoroughly, send reshade, sao ect .. very large maps in 64 players and even more in modding!
    can you help me ?

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  10. Thanks for uploading! You should add the dishonored FOV patch to the list IMO

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  11. Hey man i'm having some issues with SAAC2. It recognizes my racing wheel but it's not working. I try to move the wheel or replace some bind and nothing works.. only when i try to rebind with my keyboard

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  12. please Racer, can u make an 64 bit version of kinect2tir? im trying to use it on DCS bit is not working because the game always support 64

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  13. Hi Racer :) Your KINERCT2TIR is the best kinect head tracking app i could find, but unfortunately i cant make Arma to see it, I just clicked install dll and have app running in administrator mode, do i have to use some other programs?? Can I somehow send head position data to opentrack? Do I have to use tracknoir? Your app is nice, but useless if you cant use it :)

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  14. Its not that I dont appreciate the app, I think its great, but it has numerous problems including no 64 bit support, and what ive mentioned above, i think you could make much money out of it if you develop it further – its superior to face tracking and is much cheaper than TrackIR.

    ReplyDelete
    Replies
    1. It appears there may now be a solution provided by https://github.com/Joseris/KINECT2TIR

      Delete
  15. Thanks Racer for TRACK2TIR sources, I have added it on GitHub and modified a bit to direct head movement to UDP port, so it could be used as an input in OpenTrack or FaceTrackNoIR for better compatibility with other games.
    https://github.com/Joseris/KINECT2TIR

    ReplyDelete
    Replies
    1. Just now seeing this. Cool! Thanks for the update, I made a post about it.

      Delete
  16. Hello. I was wondering if you would be able to do the camera control hack for Need For Speed Rivals. Your stuff works great. Thank you and have a good day.

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    Replies
    1. I believe there is one at http://cinetools.xyz/

      Delete
  17. hi Racer_S. I was wondering if you could provide the source code for your ';RBR H-Shift Plugin'. I have been trying to play RBR with the h pattern + kegetys's vr plugin but they don't seem to be working well together. Anyway, I love the plugin you made.

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  18. Hi, where i can download RBRnet3.0? Thanks!

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  19. Dear racer_s,

    Thank a lot for sharing these amazing programs with us.

    I found on an archive of BHMS a topic concerning RBRnet v.4 where you posted the following :

    I'm gonna make this quick..

    RBRnet is going to be updated ... I do not know how long it will take.


    The goal here is to have spectate mode (like when you wreck early on) and possibly other features that coudn't be fathomed before.

    Im using a concept I thought of a long time ago, it just hasnt 'realized' until now.

    The idea of having 96 ghostcars (only 88 pictured) then switching off the ones i dont need.... also these ghost cars are textured... so they're not really ghost cars.

    Im thinking of also implementing a delayed launch system... where players in queue will be able to spectate while they wait.. its an intricate system and will take some time to complete. As you know RBRnet has been in development for over a year...

    I would like to know if the spectator mod for RBRNet and or the delayed launch system could finally be implemented.

    Thanking you in advance,

    Tom

    ReplyDelete
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