Wednesday, May 8, 2013

Gran Turismo Gauges for RBR v1.2 Update





A bit of an oldie, but still worth updating.

Originally this was based on GT5 Prologue, but after GT5 was released the layout was changed so this one tries to reflect those changes.  Also I lost the Font I used for some of the text so I had to use the best I could find (water + kmh text).

1.2 5/8/2013
  • g meter now correctly converted from m/s
  • added water gauge
  • increased km/h update rate slighly
  • lowered turbo gauge position
  • fixed shiftlight blink
  • shiftlight back to 5500 rpm
 Download RBR GTGauges 1.2

Saturday, May 4, 2013

NFSMW2012 Realistic Plugin Updated to v4.0


Finally got around to updating this.  Sorry about the wait. (5 months!)

What's new in v4.01 on 5/4/2013?
  •  Added Inject Method as possible fix for those with crash issues.
What's new in v4.00 on 5/3/2013?
  •  Fixed support for v1.5 patch
  •  Added some crash catching routines
  • Support files (tir.dll, views.cam, etc..)  have been moved and are automatically extracted to 
    [MY DOCUMENTS]\Criterion Games\Need For Speed(TM) Most Wanted\Plugin\ 
    on first run.  

    If you want to use your old cam file you can copy it to this folder. 
    If you have old version, you can safely remove these old files from the game directory.
  •  Added cinematic camera (use change mode key while in Free-Look)

    There is three modes in Free-Look now.
    1. normal free look
    2. cinematic with manual FOV
    3. cinematic with auto FOV

TODO: better fix for windshield, mouse-controlled panning, waypoints for cinematic camera

Download NFSMW2012 Realistic Plugin v4.01


Enjoy!

Friday, May 3, 2013

Sleeping Dogs: Gymkhana



Saw this on YouTube today and had to share it.  Very cool to see all the creative ways my tools are used for making videos.  Especially given the limited time I was able to put into this mod.  It's like GoPro for video games!  Amazing.

I've been following Barth3z for a while. I'm sure he put a lot of time into this so check out more of his videos below (most of them using camera control mod) and like+sub.
https://www.youtube.com/user/barth3z?feature=watch

Wednesday, January 23, 2013

ToCAEDIT now in blog format

I've needed a way to easily post news and have the ability to post video, so the choice was obvious!

Hope you all enjoy the new look!

MultiView Research

I have been poking around with multiple viewports with many games that currently do not support it.

Why you ask?

Because there is some benefits when using multiple monitors or for allowing cool features such as rear-view mirrors or cinematic viewpoints while you focus on the driving, killing, or whatever it is you want to be doing.

The first game I've attempted this with was WRC3, you can see the video of that attempt below.


That didn't work as well as I would have liked. Then I tried my luck with The Elder Scrolls SKYRIM and struck gold.  Not only was I able to create one viewport, but seven plus!

Check out the results below.

Whats this all Mean?

Well, it would change the way we play many games on triplescreen.  This would practically eliminate the fisheye effect like iRacing, rFactor, and LFS already do.  Also, it would include more visual data that was missing before.

It isn't limited to only that!

Imagine if processing power wasn't a factor, you could theoretically create a sphere of views to encompass you as you play.  Take for instance the two screenshots below.

325 degrees


~390 degrees


This is like playing a live panorama. Imagine using this with some of the TV's below.


At the moment this is only a proof of concept, there are some bugs to be worked out.  Also, this would need to be written as game-specific so it's no free lunch.

Sometime in the near future I'd like to have a system in place (for certain games) that would demonstrate and allow for as many customizable viewports as one could like.