batman arkham asylum |
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batman arkham asylum |
| Guest_SkylineD_* |
Aug 8 2009, 06:54 AM
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#1
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Guests |
xinputemu not work with this game
gamepad work without xinput but left stick is invert - go forward with back |
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Aug 25 2009, 06:11 PM
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#2
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Newbie ![]() Group: Members Posts: 3 Joined: 25-August 09 From: U.S.A. Member No.: 1,237 |
xinputemu not work with this game gamepad work without xinput but left stick is invert - go forward with back Try my settings I have it to work for Batman: Arkham Asylum Demo, except for the right analog stick. The x asxis (left and right) won't work, looking for a fix right now. [Options] UseAutoPad=0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movement UseInitBeep=1 #use 0 to 1; default 1; beep on init #Logitech Cordless Rumblepad 2 / Generic Rumble Controller [PAD1] Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog X=6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog Y=-3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=3 #button id; 0 to disable B=2 #button id; 0 to disable X=4 #button id; 0 to disable Y=1 #button id; 0 to disable Left Shoulder=7 #button id; 0 to disable Right Shoulder=8 #button id; 0 to disable Back=10 #button id; 0 to disable Start=9 #button id; 0 to disable Left Thumb=11 #button id; 0 to disable Right Thumb=12 #button id; 0 to disable Left Trigger=5 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1 Right Trigger=6 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1 UseForceFeedback=1 #use 0 to 1; default 0 ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only ForceLargeFadeTime=10 #use 0 to 100; default 10 ForceLargeFadeIn=0 #use 0 to 1; default 1 ForceLargeFadeOut=0 #use 0 to 1; default 1 ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only ForceSmallFadeTime=10 #use 0 to 100 default 10 ForceSmallFadeIn=0 #use 0 to 1; default 1 ForceSmallFadeOut=0 #use 0 to 1; default 1 ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only SteeringWheel=0 #use 0 to 1; enable for all wheel effects |
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| Guest_dOOd_* |
Sep 6 2009, 07:59 PM
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#3
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Guests |
this game seems to have the same problem that was in dead space using the PS2 controller USB adapter; inverted left analog and just FUBAR right analog. maybe this will help someone looking into it.
i've tried looking at the settings to see if theres anything that i can figure out but this thing seems to be beyond me :| |
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Sep 8 2009, 07:19 PM
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#4
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Newbie ![]() Group: Members Posts: 2 Joined: 8-September 09 Member No.: 1,359 |
wich folder can i put the files??
i tried program files/eidos/batman arkham asylum/ .. but doesn't work.. |
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| Guest_TRIDENTE_* |
Sep 10 2009, 03:55 AM
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#5
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Guests |
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Sep 10 2009, 12:36 PM
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#6
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Newbie ![]() Group: Members Posts: 2 Joined: 8-September 09 Member No.: 1,359 |
QUOTE thanks man!!! it works.. perfectly!!! let's play |
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| Guest_dOOd_* |
Sep 10 2009, 04:13 PM
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#7
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Guests |
does anyone else have the problem where when you press up and attack at the same time, batman attacks backwards instead, and vice versa? in other words, everything is fine, but when you attack up or down, the controls are inverted..
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| Guest_dOOd_* |
Sep 10 2009, 04:15 PM
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#8
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Guests |
mouse + keyboard attacking works fine, but gamepad has the problem above.
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Sep 15 2009, 07:48 AM
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#9
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Newbie ![]() Group: Members Posts: 1 Joined: 15-September 09 Member No.: 1,489 |
thx a bunch for this. almost works perfectly. Just my right analog stick is nog 100%, when i press left and right the camera goes up and down (and vice versa
Thanx in advance mate |
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Sep 15 2009, 02:45 PM
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#10
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 404 Joined: 21-July 09 Member No.: 931 |
Batman: Arkham Asylum works with my mod version 3.1.0.0 BETA3.
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| Guest_Duder_* |
Sep 16 2009, 06:26 PM
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#11
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Guests |
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Sep 17 2009, 03:56 PM
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#12
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 404 Joined: 21-July 09 Member No.: 931 |
Not for me. I dropped the required files in the Binaries folder, but no luck with BAA, it behaves the same way regardless of this emu. Test 2 pad (my Thurstmaster and Logitech Rumble Pad) both works. -------------------- |
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| Guest_Duder_* |
Sep 18 2009, 06:12 AM
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#13
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Guests |
I'm using Cordless Rumblepad2, but no luck. Strangely enough, if I drop the dinput8.dll in the folder (with the xinput1_3.dll and x360ce), it almost works, this way only the trigger buttons are missing so far, so I can't throw any batarangs.
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| Guest_Duder_* |
Sep 18 2009, 06:20 AM
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#14
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Guests |
This however does work, including triggers. |
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| Guest_Ihm_* |
Sep 18 2009, 07:48 AM
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#15
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This works for me, just had to edit the .ini file with it first to make my buttons work correctly ^^
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| Guest_Guest_twotone8_*_* |
Sep 18 2009, 10:01 PM
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#16
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Guests |
i'm having trouble
the left-analog stick's y-axis is reversed. not only does modifying the xbox360cemu file not affect anything but DELETING the emulator also doesn't change anything the game STILL uses the controller, and the menu indicates that it is indeed an xbox360 controller.....what am i doing wrong? for all intents and purposes i have uninstalled the emulator. how is the game still detecting the wrong configuration...or ANY configuration for that matter. am i installing the files to the wrong directories? i have it placed in the binaries folder along with the executables. please help none of the fixes above make any difference whatsoever |
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Sep 20 2009, 06:24 AM
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#17
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Administrator ![]() ![]() ![]() Group: Root Admin Posts: 121 Joined: 10-March 09 Member No.: 1 |
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Sep 20 2009, 02:07 PM
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#18
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Newbie ![]() Group: Members Posts: 2 Joined: 20-September 09 Member No.: 1,557 |
Hello there, this is my first post on this forums
I do have a problem with rumble in Arkham Asylum, I can't simply get it to work, my pad is Dual Shock 3 (using it thanks to MotionInJoy) and other than the rumble it works perfect. I tried both regular 3.0 emulator aswell as with vibmod 3.1.0.0 aswell as 3.1.0.4 and it still didn't work :/ CODE #Motioninjoy DualShock 3 / Generic Rumble Controller [PAD1] Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad Failsafe=0 #failsafe mode (DISCL_BACKGROUND) use only for games like Bionic Commando Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=3 #button id; 0 to disable B=2 #button id; 0 to disable X=4 #button id; 0 to disable Y=1 #button id; 0 to disable Left Shoulder=5 #button id; 0 to disable Right Shoulder=6 #button id; 0 to disable Back=9 #button id; 0 to disable Start=10 #button id; 0 to disable Left Thumb=11 #button id; 0 to disable Right Thumb=12 #button id; 0 to disable TriggerDeadzone=0 #use 0 to 256; default 0; add deadzone to trigger Left Trigger=7 #button id; precede with 'a' for an axis; 's' for a slider; Right Trigger=8 #button id; precede with 'a' for an axis; 's' for a slider; UseForceFeedback=1 #use 0 to 1; default 0 SwapMotor=0 #use 0 to 1; default 0 ForcePercent=100 #use 0 to 100; default 100 That's the settings I'm using, any help? EDIT: Forgot to add, I'm running Windows 7 x64 Attaching .log file aswell. http://www.filefront.com/14570465/x360ce%2...0920-231750.log |
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| Guest_Pal_* |
Sep 21 2009, 08:46 AM
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#19
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Guests |
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Sep 21 2009, 12:07 PM
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#20
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Newbie ![]() Group: Members Posts: 1 Joined: 21-September 09 Member No.: 1,567 |
I'm also having problems with Arkham Asylum (only game I've tested the controller emulator with). I'm using a DS3 with motioninjoy over bluetooth, all appears to be working fine except for the L and R triggers. They are recognised as a4 in the trigger inputs. I've probably get this totally wrong but am I right in assuming I enter h4 for both trigger inputs. This hasn't worked for me, though I'm sure I'm missing something. The closest I have got is a4 and a-4, though as the L and R trigger are recognised as the positive and negative of the x rotation, pressing either effects the other.
Sorry if this has been commented on somewhere else, but could someone please explain to me what I'm doing wrong. Cheers Jim EDIT: Just to add I've tried vibmod 3.0.0.4 to 3.1.0.0 Beta 3, Running on Windows 7 x64. |
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| Lo-Fi Version | Time is now: 9th September 2010 - 08:18 AM |