Your Ad Here
IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
Saitek Rumble P3200, Help with vibmod
Guest_Theodoulos_*
post Jun 1 2010, 04:34 AM
Post #1





Guests






Hello,
32
I use saitek rumble p3200 and I downloaded vibmod 3.1.4.1 the problem when i press the RT button that is set to 255 automatically the right button is used -32768

How do i fix this??
Go to the top of the page
 
+Quote Post
Mladen
post Jun 6 2010, 03:56 PM
Post #2


Advanced Member
***

Group: Members
Posts: 109
Joined: 23-April 09
From: Bulgaria
Member No.: 271



Use this settings

CODE
[Options]
UseInitBeep=1 #use 0 to 1; default 1; beep on init
Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=1 #use API patching

[PAD1]
Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x06A3 #controller VID
PID=0xF518 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=4 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-5 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=7 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=8 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right


But woth this version cannot enable triggers.It works as buttons.Only version that triggers works as triggers for this pad is this

http://www.mediafire.com/?zo3lmvjik3m

But it didnt work for some games,and in some games there is no need of it(dirt,dirt2,grid,TDU,..) because you can fake acceleration to use axis and brake to use buttons,that way when press both triggers game recognize it normally.


--------------------
Speedlink SL-6530
Saitek P3200
Saitek Cyborg Rumble Pad for Xbox 360® and PC (PP34)
Go to the top of the page
 
+Quote Post
virus
post Jun 7 2010, 05:44 PM
Post #3


Advanced Member
***

Group: Members
Posts: 404
Joined: 21-July 09
Member No.: 931



QUOTE (Mladen @ Jun 6 2010, 10:56 PM) *
Use this settings

CODE
[Options]
UseInitBeep=1 #use 0 to 1; default 1; beep on init
Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=1 #use API patching

[PAD1]
Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x06A3 #controller VID
PID=0xF518 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=4 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-5 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=7 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=8 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right


But woth this version cannot enable triggers.It works as buttons.Only version that triggers works as triggers for this pad is this

http://www.mediafire.com/?zo3lmvjik3m

But it didnt work for some games,and in some games there is no need of it(dirt,dirt2,grid,TDU,..) because you can fake acceleration to use axis and brake to use buttons,that way when press both triggers game recognize it normally.


Triggers on this pad works as button ??? (instant 0-255 change ?)


--------------------
Go to the top of the page
 
+Quote Post
Mladen
post Jun 7 2010, 07:03 PM
Post #4


Advanced Member
***

Group: Members
Posts: 109
Joined: 23-April 09
From: Bulgaria
Member No.: 271



By default no,they are axis but both are on same axis,you know problems with because of that...So you must use vesrsion that i post or just set them as buttons in config file.This version is only one that i found that can emulated triggers like they are on separete axis.All other versions,that are confirmed work fine on other pads dont work.


--------------------
Speedlink SL-6530
Saitek P3200
Saitek Cyborg Rumble Pad for Xbox 360® and PC (PP34)
Go to the top of the page
 
+Quote Post
virus
post Jun 9 2010, 05:30 PM
Post #5


Advanced Member
***

Group: Members
Posts: 404
Joined: 21-July 09
Member No.: 931



QUOTE (Mladen @ Jun 8 2010, 02:03 AM) *
By default no,they are axis but both are on same axis,you know problems with because of that...So you must use vesrsion that i post or just set them as buttons in config file.This version is only one that i found that can emulated triggers like they are on separete axis.All other versions,that are confirmed work fine on other pads dont work.


I dont know what is done in this mod to make it work on separate axis, because this is based on DirectInput API level, and cant be done by library...


--------------------
Go to the top of the page
 
+Quote Post
Mladen
post Jun 13 2010, 05:29 PM
Post #6


Advanced Member
***

Group: Members
Posts: 109
Joined: 23-April 09
From: Bulgaria
Member No.: 271



QUOTE (virus @ Jun 10 2010, 01:30 AM) *
I dont know what is done in this mod


I hope you are not asking me biggrin.gif.Maybe it is strange that only this version work but it is a fact!I try all(your and other people that make version none of them work correctly).If you know how will be good to make better version of that because as i say it work only in few games and doesnt have FAPE API option and so on....I will give support for what you need info and testing and so on tongue.gif .


--------------------
Speedlink SL-6530
Saitek P3200
Saitek Cyborg Rumble Pad for Xbox 360® and PC (PP34)
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 7th September 2010 - 04:44 AM