Figured I'd try to wrap this up... History: 1.1 3/19/2010 *added g meter, pedal meter and turbo gauge! *smoothed out shift light blinking lowered speedometer update rate *gear indicator now dims if clutch is depressed (clutch help does this automatically) *refined some graphics *dll now cleans up on exit
UPDATE 1.1.1: changed RPM light from 5500 rpm to 6500 rpm, this feels more comfortable and automatic trans shifts at this point.
Download (link fixed 3/21/10 ,now has the updated DLL with Date Modified 3/21/10)
Effect used in directinput.cpp is "Constant" force and is supported by my device. Effect code in directinput.cpp is nearly identical to DirectX sample, and DX sample produces FF effects on my wheel. Racer_S version 3.0 also creates effect successfully.
Another thing: I've updated XInputTest with new features and improvements now it: - Supports load and save settings. - Presets feature added. - Supports DirectInput action capture/recording. - New DirectInput information tab. - All images updated. - Now file is called x360ce.exe since it its combined with x360ce.ini
You may have noticed the server was down for about a week. This was because there were some unexpected delays during the move, but it is now back up and running at the new location!
SHIFT Camera Control was updated to include support for the new patch. I wanted to add support for mouse and joysticks but unfortunately I don't have the time to implement this at the moment. Maybe next time...
Virus has released a new version of X360CE VIBMOD which eliminates the need for 'dinput8.dll' and also has more spoofing features like FakeWMI which helps with games like Red Faction Guerrilla.
To those who didn't know, ToCAEDIT has been alive for 7 years now.. just thought I'd put that out there.
Here is an archive of what it used to look like back in 2002. ToCAEDIT from 2002
Happy 7th
Also, you may notice the ad thingy at the top, I'm just experimenting with some possible ways to offset the power bill... I might remove it later cause its a bit ugly.
The in-game control viewer is giving some users problems, don't use it if you don't need to. Run the game in windowed mode Or Alt-Tab to edit settings. I will try to include an updated in-game control viewer in the future.
10\27\09 - v1.3 Changed interface a bit, it is now a toolwindow Added TrackIR Options Invert Roll, Limits and Cockpit Only, recommended and enabled by default Fixed bug with 'In Menu' may have caused a crash and caused 'camera below track' bug Camera settings now reload after 'In Menu' event TrackIR thread doesnt use 100% CPU anymore
X360CE VIBMOD was updated by virus again!! Thanks virus
10/24/09 - version 3.1.1.0 RC1 (by Virus; http://virusdev.ovh.org/files) Added support for Guitar Hero 4 (Wilds Mod), thanks to Wilds for the implementation and Seph for the idea Added POV Reverse (POVXReverse,POVYReverse) to swap Left/Right, Up/Down Some cleaning in project
Updated this really quick tonight, this is a separate download now in case there are some new issues or you prefer the older version.
10\18\09 - v1.2b Changed TrackIR angle scale to match TrackIR software (now you can look straight back) TrackIR function now uses a Thread rather than a Timer for better performance Added 'In Menu' feature to prevent crashes (will also automatically disable in replays, use F2 to override) Added HotKey F1 to enable/disable camera control (enabled by default, dont use unless you are trying to prevent a crash) Added HotKey F2 to enable/disable 'In Menu' override Included GRID version for those who renamed their SHIFT.EXE to GRID.EXE
Need For Speed SHIFT Camera Control Updated to v1.1!
10\10\09 - v1.1 Fixed some crash bugs Fixed possible career corruption when using TrackIR Fixed CockPit camera failing to load preset on race start Fixed TrackIR not working on 64-bit system (compiled as x86 now) Fixed mouse moving while dragging window with d3d9.dll
I've released a new version of the dinput8.dll for use with XBOX360 controller emulator.
This new version is better at blocking your game controller from being detected by the game. (Also fixes NFS SHIFT problems with all the emu versions)
Also I've added a spoofer version which is required for games like Mini Ninja's. This will make the game think you have a controller named "XBOX 360 Controller for Windows". No need for registry editing.
Added Re-Init DirectX hotkey F9; it's like v3.0 but does not reload config file... required for Need For Speed SHIFT vibration support Added SwapMotor in config file Added ForcePercent in config file Added Option UseAutoReInit; Reinit if Rumble fails (DIERR_NOTEXCLUSIVEACQUIRED) use only for game like Need For Speed SHIFT
Forgive me if I might have added new problems... this is the first time I've updated this since February!
One of our members, viirus, has uploaded a new version of the controller emulator that works with Bionic Commando, Prototype, and includes several fixes addressed by other members.